Fundamentals of Computer Graphics With Java, OpenGL, and Jogl
David J. Eck
These notes represent an attempt to develop a new computer graphics course at the advanced undergraduate level. The primary goal, as in any such course, is to cover the fundamental concepts of computer graphics, and the concentration is on graphics in three dimensions. However, computer graphics has become a huge and complex field, and the typical textbook in the field covers much more material than can reasonably fit into a one-semester undergraduate course. Furthermore, the selection of topics can easily bury what should be an exciting and applicable subject under a pile of detailed algorithms and equations. These details are the basis of computer graphics, but they are to a large extent built into graphics systems. While practitioners should be aware of this basic material in a general way, there are other things that are more important for students on an introductory level to learn.
年:
2010
出版社:
Hobart and William Smith Colleges
语言:
english
页:
136
文件:
PDF, 1.41 MB
IPFS:
,
english, 2010