Modeling a Character in 3DS Max, Second Edition
Paul Steed
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes
年:
2005
出版:
2nd
出版社:
Jones & Bartlett Publishers
语言:
english
页:
602
ISBN 10:
155622088X
ISBN 13:
9781556220883
系列:
Wordware Game Developer's Library
文件:
PDF, 66.06 MB
IPFS:
,
english, 2005